
Effort System
A downloadable One-Page RPG
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This is a simple and adaptable ruleset for quick play when a system is needed. Since it doesn't focus on advancement, it's better suited for one-shots or short campaigns.
To play, you'll need copies of the character sheet, pencils, erasers, and 3 twenty-sided dice (3d20). Having other players is also useful.
Have fun!
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | Bruno Prosaiko |
| Tags | generic, Minimalist, One-page, pamphlet, Tabletop role-playing game |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
Effort System [EN].pdf 532 kB
Effort System [PT-BR].pdf 538 kB

Comments
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Hi. Somewhere in the text says Restlessness instead of Impulse.
Thanks for letting me know, IGKU. I'll fix it as soon as I can. ^^
Hi! The text mentions a character sheet. Is that available somewhere?
Not yet, but I plan to make one soon. ^^
quite interesting, i shall test it in the days to come :)
Cool! Please let me know how the game went. ^^
We were only two players and it was difficult to choose wether we spent an effort or not, counting on the chances we had left. I guess we wanted to roll too much, but it's a habit to take.
The system feels elegant but we had lots of failures, maybe we were unlucky.
We tried again, We were three this time. A cool Warhammer Scenario called the madmen of Gotheim. A scenario with a timer, where you cannot rest. I used the rules better, and we had fun, but we finished with nearly no score left... So the last scene was really full of suspense and tension. Thanks a lot.
That's awesome, Max! I'm glad you guys had fun — and thanks for the feedback. ^^
Did you use Effort just for tests, or did you also use it to establish facts? I'm curious how that would work with a pre-written adventure.
They used it for test a lot, i used it once to establish facts and to have a grappling hook in the carriage (it was a minor fact). Nobody tried the "prophecy" stuff... (which is an interesting mechanic anyway)
I used a house rule of "if you spend some effort on a perception test about something, i tell you what there is to know about the thing you ask, no roll needed..."
Cool. Maybe it's worth reminding players at the start and around the middle of the session that they can establish facts, especially if they're not used to that kind of mechanic.
Good call on Perception. ^^
Really good! I enjoyed the read and would love to try it at the table (I have little opportunity lately but will look for the chance).
I'm glad you liked it, Yeray! If you get to test it, please let me know how it went. ^^