Gothic-Punk: Update 0.2 released!
Hi people!
It's been a very interesting journey publishing this game. Thank you so much for all the support and feedback I received! You're great!
I decided to update a lot of things in the game based on the feedback and playtest I've been doing. I believe Gothic-Punk is becoming a much more fun game to play now.
Nothing is written in stone so things can still change, but I believe we have a good foundation to work from now. This way I can focus on the expansions I'm excited to make.
Many thanks to everyone who read and played my little game. I especially thank my friends M.A.Guax and GRAN for all the feedback and support they have given me.
I hope other people can have as much fun playing it as I had creating Gothic-Punk!
Version 0.2 Updates
- Several rules were better explained.
- The objective of the game and the ending has become more defined: the player who accumulates the most victory points after 5 turns wins.
- Karma stops being a stat and becomes a meta-economy of the game, allowing greater flexibility in strategies.
- The game now has a pre-defined number of turns (5 turns).
- Initiative is now rolled every turn and the last player receives 1 Karma.
- The term Unruly was replaced with Hesitant to better fit the theme.
- A new Drain Node action has been added that is related to the basic objective of the game.
- There is no longer a movement penalty for climbing (after all, we are dealing with supernatural beings in this game).
- When creating a faction, there is now an incentive for the player to develop their personal lore.
- In the basic stat lines, F2 was added for Bosses and Underbosses, and F1 for Minions.
- Activation now costs 3 points on the upgrade table.
- Defense now costs 3 and is capped at 4 points.
- Most edges have been rewritten and there are no repetitions of edges between occult societies.
- Each society gets 1 edge of its own to steal initiative.
- Each society gets 2 edges to generate Karma.
- Edges that were equivalent to stat points have been changed.
- A small section on creating new societies has been added.
Files
Get Gothic-Punk
Gothic-Punk
A 90s Urban Fantasy Skirmish Game
Status | Prototype |
Category | Physical game |
Author | Bruno Prosaiko |
Tags | 90s, Gothic, miniature, punk, skirmish, wargame |
More posts
- Significant Rule Changes51 days ago
- Tokens and plansOct 12, 2023
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